![]() ![]() However, this is a viable workaround for those who simply must play on mobile. But it was clearly still pushing those 4 HE cores to max, which it should not be doing at all. In the case of the A16 used in the iPhone 14 Pro, there are 2 high performance and 4 high efficiency cores. One thing that low power mode does is restrict the CPU to the high-efficiency cores only. It was an improvement, but still worse than it should be. It was 6% loss after 15 minutes, or 2.5 minutes per 1%. My response (tested only on an iPhone 14 Pro): Phone will still get slightly warm but nowhere near hot like regular battery mode If you turn on “low power mode” before opening the app your phone does not over heat and the battery drains at a fairly normal rate. And despite the obscene load on Apple hardware, the game is extremely low resolution on the iPad Pro. The older Pokemon TCG Online consumes more power (though still reasonable for what it is). Nvidia's overlay shows my RTX 3060 typically 9-13W, spiking to 25W. Wattmeter at the wall shows < 50W total system load at all times, typically less than 35W. On my Windows Box? It's marginally more load than idle. ![]() I've also read that it's similar on Android, but I'd like to validate that myself. I've read other experiences where users of an Intel Mac Pro, or even an M-series MacBook pro would hear their fans ramp up due to the massive load spiking from this app. The heat should not be a problem, but rapid drain/cycling is going to cause rapid battery degradation in the iPhone (corrected per u/Sonicjms), more so than the other devices. No other game or app I've tested does this. A single match could drain my phone up to 40%. Removing the phone from the case alleviated this a little, but it was still horrible. The iPhone gets obscenely hot (less surface area than the above systems to dissipate heat), and battery drain was up to 2-3% per minute. A simple card game should not be doing this. FFXIV (online MMORPG) on the Air doesn't stress it this much (from the brief demo I was given). The systems both got uncharacteristically warm radiating outward from where the SOC is located. On the MacBook Air and iPad Pro I was seeing battery drain of roughly 1% every 2 minutes, which is about what you'd see running a max-load benchmark or stress test. This led to the system getting warmer than it should for a prolonged period, and rapid battery drain. On all Apple hardware the CPU spiked to full load and stayed there during a match. The MacBook Air was borrowed briefly, so while I was able to load the game and play a match, I couldn't run some of the overlays that I would have liked to. I tested Pokemon TCG Live on the following hardware over the past few days. If you see me in game, congrats on the easy win :) Background: I'm more of a hardware fanatic than a Pokemon fan. ![]()
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