Can be used with Placebo to generate infinite batteriesĪmnesia - Hides the floor map for the rest of the current floor (same as curse of the lost). Does not stop, even if the room is cleared.48 Hour Energy - Fully recharges your active item and drops 1-2 battery pickups. Has a chance to swap positions with Isaac.Ĭharges and fires a curving Brimstone laser when Isaac gets in its line of sight. Occasionally teleports and reappears elsewhere. Slowly floats towards Isaac and fires purple lasers. Frequently fires lines of four tears forwards. Walks horizontally or vertically, attempting to line up with Isaac. If Isaac touches an aura, he will briefly become afraid, unable to fire tears. It will gain a slowing aura and start charging towards him.īounces around the room with a purple aura. If Isaac gets too close, it will scream, paralyzing Isaac. If Isaac gets near, it becomes stationary and starts breathing a stream of purple fire at Isaac. If Isaac enters its light, it will lock all doors, summon enemies, and vanish. Moves in a fixed pattern or rotates in a spot. Summons skeleton enemies such as Bonies and Big Bonies. If Isaac lines up with it horizontally or vertically, it lashes out with a long-range whip which can damage Isaac. Moves around the room and charges at Isaac if he gets within its line of sight. If Isaac gets close, it lashes out with a short-ranged whip, which can damage Isaac and deflect projectiles. Summons ghost enemies such as Wizoobs, Lil' Haunts, and Candlers. Hops around the room, leaving pools of damaging red creep. Cannot be damaged, but will die if the corresponding Pon is killed. Moves erratically around the room and charges toward Isaac when in line of sight. Splits into an Empty Knight and a Pon upon death. Moves erratically around the room and can only be damaged from behind. Both piles can regenerate after a short period of time if not killed quickly. Upon taking enough damage, it collapses into two piles of goo, which can be killed. The Bony on its back shoots at Isaac.Ĭhases Isaac, dealing a full heart of contact damage. Rapidly moves around the room erratically and charges at Isaac if he comes within its line of sight. Occasionally pauses and creates a small fire underneath itself. Occasionally fires a large bone which creates rock waves near its point of impact.īounces around the room diagonally. Tears that hit its front are reflected and can damage Isaac. Stationary enemy that protects any nearby enemies from damage. If there are any Tinted Rocks in the room, it will wait until they are the last remaining obstacle, then attempt to flee with one of them. If the room has no usable obstacles, it will leave the room. Spawns a Willo upon death.Īppears out of a random bucket, then picks up and throws obstacles at Isaac. Runs away from Isaac, occasionally spawning a Willo. Upon death, farts and sends out 6 blood shots in all directions. If playing as Bethany, the door will instead take 4 charges from her counter, and if playing as The Lost, it is free to enter.įlies towards Isaac. The door will always take soul hearts before it takes black hearts, and black hearts before it takes immortal. The locked door requires two soul hearts, immortal, or black hearts to enter. Treasure rooms in the Mausoleum always have two items to choose from.Īfter "A Secret Exit" is unlocked, a locked door to the Mausoleum will appear upon completing The Depths, Necropolis, or Mines. The secondary area contains a few rewards, along with additional random special rooms. The teleporter room requires Isaac to expend resources or maneuver through obstacles to reach a teleporter, which transports Isaac to the secondary area. The primary area, where Isaac enters, contains a standard set of rooms along with a special teleporter room. The Mausoleum is almost always segmented into two main areas. It contains many necrotic-themed and psychic-themed enemies, as well as teleporters that can connect different parts of the same room or two different rooms. Mausoleum is a new environment added in Antibirth.
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